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eve 在线正在改变聊天的工作方式,这也改变了游戏 夏娃的 “停电” 比你想象的要大

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      eve 在线正在改变聊天的工作方式,这也改变了游戏  EVE的 “停电” 比你想象的要大

 

  By Charlie Hall@Charlie_L_Hall Jul 12, 2019, 4:43pm EDT

 

 

   EVE在线聊天的工作方式今天发生了变化,给游戏的整个战略层面带来了麻烦。这就是为什么这一点很重要,甚至可能是为什么这一变化可以为有影响力的航天MMO的未来提供信息。 首先,有一点背景。新伊甸园是一个分支...咳嗽...抱歉。旧习惯。我会重新开始。 EVE的星系被称为新伊甸园,大致分为三个部分。在中心有一个高度安全的区域,也被称为高度安全空间。它由人工智能控制的维持和平的派系巡逻。该区域之外是空安全空间,也称为nullsec。EVE的主要战争总是在那里进行,玩家领导的派系在无法无天的边境上展开争斗。 第三个区域实际上根本不是一个单一的、连续的区域。被称为虫洞空间,它是一系列随机连接的区域,在新伊甸园的背景下彼此相对移动。虽然高精度空间和零精度空间被称为已知空间,虫洞空间通常也被称为未知空间。

 

 

         直到今天,通信在已知空间和未知空间的工作方式不同。一旦玩家进入已知空间的某个位置,游戏的本地聊天频道就会提供几乎完美的信息,告诉他们还有谁和他们在一起,他们都在驾驶什么样的飞船,以及他们在复杂的银河权力斗争中的哪一方。这种信息对于小玩家和大联盟都是无价的,他们会实时使用它来决定是留下来战斗,还是掉头逃跑。 未知空间的工作方式非常不同。本地聊天只会在玩家发送信息后识别他们,然后只提供关于他们的有限信息。强大的力量很容易隐藏在未知的空间。问题过去是,现在仍然是,一旦他们进入未知空间,就很难再确定地出去了。但那不是重点。 结果是未知空间感到危险。任何东西都可能潜伏在黑暗中。与此同时,已知空间——无论是高精度区域还是零精度区域——都没有那么危险。 所以开发和出版《夏娃在线》的冰岛公司中共游戏公司做出了改变。它现在在nullsec中执行与在未知空间中执行的相同类型的本地聊天系统。这意味着玩家不再拥有关于谁和他们一起在空秒系统中的完美信息,并且玩家的整个舰队现在可以更容易地移动,而没有人知道他们在哪里。

 

 

       虚构的原因很简单;随着最近外星人的入侵,只有这么多4氦可供利用。这种稀有的材料需要为whatsits和whatsits提供能量,使得在nullsec的超光速通信成为可能,highsec的执政党希望手头有一个战略储备,以备事态发展。所以它正在关闭电源,暂时在nullsec强制实施通信封锁。 对于大型联盟来说,这意味着他们用来计划战争和巩固在nullsec的股份的计算方式发生了巨大的变化。事情将会如何发展,谁也说不准。现在,一些大国可能正计划对他们的敌人进行大胆的演习。对于像我这样喜欢从远处跟踪游戏政治阴谋的人来说,这应该是令人兴奋的时刻。 这种变化给玩家更多的工作要做,在更大的组织中创造更多的创新游戏机会。现在,帝国之类的组织不再让第三方工具从本地聊天中浏览数据并实时吐出报告,而是需要游戏中的观察者来跟踪他们敌人的行动。甚至亚历克斯“米塔尼”吉安图尔科,长期以来是夏娃世界的大人物,也公开称赞CCP。

 

 

     “我是粉丝,”吉安图尔科在推特上说。“免费侦察数据[...]砍掉侦察和间谍元的一个活跃部分。” 大卫·马特拉尔·莫拉是《站内谈话》粉丝播客的主持人,他对此表示赞同。 莫拉今天通过“不和”在电话中告诉多边形,“很多对游戏不熟悉的[人]会直接去纳塞克并住在那里。”。“他们能够在那里安全地耕作、赚钱和开展活动。我认为这是CCP颠覆游戏并说‘你太安全了’的方式。我们先敲你下面的板子。“我们会用核电站能做的来吓唬你,然后我们会关灯,”" 他把它比作一个有更多多样性空间的生态系统。 莫拉说:“现在你有一个夜间环境,动物可以在夜间狩猎,但你也有一个夜间环境,让放牧的动物在吃草时能够更加隐蔽。” CCP目前正在评估nullsec本地聊天方式的这些变化,并公开表示可能在未来某个时候取消通信限制。同样重要的是要注意,该公司正在积极努力升级支撑整个游戏的技术,包括后端的本地客户端及其服务器基础架构。游戏运作方式的这种全银河范围的变化显示了一种尝试的欲望,以及广大玩家逆来顺受的意愿。

 

 

 

 

 

 

原文地址:

 

https://www.polygon.com/2019/7/12/20692205/eve-online-nullsec-blackout-chat?utm_campaign=polygon.social&utm_content=polygon&utm_medium=social&utm_source=facebook

 

 

Eve Online is changing how chat works, and that changes the game

Eve’s ‘blackout’ is a bigger deal than you think

By Charlie Hall@Charlie_L_Hall Jul 12, 2019, 4:43pm EDT

The way chat works in Eve Online changes today, throwing a wrench into an entire strategic layer of the game. Here’s why that’s important, and maybe even why the change could be informative about the future of the influential spacefaring MMO.

First, a bit of background. New Eden est omnes divisa in partes tres ... cough ... Sorry. Old habits. I’ll begin again.

Eve’s galaxy, known as New Eden, is roughly divided into three parts. There’s the high-security area in the center, also known as highsec space. It’s patrolled by AI-controlled factions who keep the peace. Outside of that area is the null-security space, also known as nullsec. That’s where Eve’s major wars are always fought, with player-led factions duking it out on the lawless frontier.

The third area isn’t really a single, contiguous area at all. Referred to as Wormhole Space, it’s a series of randomly connected zones that shift in relation to one another in the background of New Eden. While highsec and nullsec are referred to as Known Space, Wormhole Space is also commonly called Unknown Space.

Up until today, communications worked differently in Known Space and Unknown Space. Once a player dropped into a location in Known Space, the game’s local chat channel would provide nearly perfect information about who else was in there with them, what sort of ships they were all flying, and whose side of the complex galactic power struggle they were on. That sort of information was invaluable to small-time players and big alliances alike, who would use it in real time to decide whether or not to stick around and fight, or turn tail and run.

Things worked very differently in Unknown Space. Local chat would only identify a player once they sent a message, and then it would only provide limited information about them. Big forces could hide out in Unknown Space pretty easily. Trouble was, and still is, that once they enter Unknown Space it’s sort of hard to get back out again with any certainty. But that’s beside the point.

The result was that Unknown Space felt dangerous. Anything could be lurking in the black. Meanwhile, Known Space — both highsec and nullsec areas — didn’t feel nearly as threatening.

So CCP Games, the Icelandic company who develops and publishes Eve Online, made a change. It’s now enforcing the same kinds of local chat systems in nullsec that it enforces in Unknown Space. That means players no longer have perfect information about who is in a nullsec system with them, and entire fleets of player ships can now be moved around much more easily without anyone knowing where they are.

 

The in-fiction reason is simple enough; with a recent alien invasion, there’s only so much 4-helium to go around. That rare material is needed to power the whosits and the whatsits that make faster-than-light communications possible in nullsec, and the ruling party in highsec wants to keep a strategic stockpile on hand for when the shit really hits the fan. So it’s turning off the juice, and enforcing a communications blackout in nullsec for the time being.

For large alliances, this means the calculus they used to plan their wars and fortify their holdings in nullsec has changed dramatically. How things will shake out is anyone’s guess. Right now some of the powers that be are likely planning bold maneuvers against their enemies. It should be heady times for those like me who enjoy following the political machinations of the game from a distance.

This change gives players more work to do, creating more opportunities for innovative gameplay within larger organizations. Now, instead of letting third-party tools skim data from local chat and spit out reports in real-time, organizations like The Imperium will need in-game spotters to track the movements of their enemies. Even Alex “The Mittani” Gianturco, long a big-wig in the world of Eve, is publicly praising CCP.

 

 

 

“I’m a fan,” Gianturco said in a tweet. “Free recon data [...] cut down a vibrant part of the scouting and espionage meta.”

David “Matterall” Mora, who runs the Talking in Stations fan podcast, agrees.

“A lot of people [who are new to the game] will go straight to nullsec and live there,” Mora told Polygon in a call today via Discord. “They’ve been able to farm and create money and do their activities there with an incredible amount of safety. I think this is CCP’s way of shaking the game up and saying, ‘You’re too safe. We’re gonna rattle the board under you first. We’re going to scare you with what NPCs can do, and then we’re going to knock out the lights.’”

He compared it to an ecosystem with more space for diversity.

“You have a nocturnal setting now where animals can hunt at night,” Mora said, “but you also have a nocturnal setting that allows grazing animals to be able to be more stealthy when they are grazing.”

CCP is currently evaluating these changes to how local chat works in nullsec, and has said publicly that it may lift the communications restrictions at some point in the future. It’s also important to note that the company is actively working to upgrade the technology that underpins the entire game, including the local client and its server infrastructure on the back end. These kinds of galaxy-wide changes in how the game works show an appetite to experiment, and a willingness of the playerbase at large to roll with the punches.

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